|Coup de Grace||Any creature with 20% health is put to death.|
|Spiritual Gauntlet||47||A ranged attack that deals 8-17 magical damage.|
|The Perfect Knight||All successful attacks against Magical Beasts are counted as critical hits.|
|Battle Roar||47||Stuns enemies for 2 turns.|
|Weapons Expert|| + 2 to hit and defend.
+ 10% damage boost.
|Armour Expert||Cost to repair any armour is halved.|
|Wizard Key||47||Intelligence check vs power of door.|
|Jolt||47||A ranged attack that deals 75% maximum melee attack damage.|
|Atomic Essence||+ 10% maximum Essence boost.|
|Nimble Leap||47||Leap anywhere within line of sight.|
|Backstab||47||Critical hit unless enemy is facing you.|
|Roguelike||+ 50% bonus for opening locks and disarming traps.|
|Scourge of the Undead||All successful hits vs Undead creatures are counted as critical hits.|
|Beloved of the Gods||Each shrine you visit of same alignment as your own will heal you by 10%.|
|Piety||Cost to be healed or repent your sins at the church is halved.|
|1||Knockout Punch||47||Knock out enemies for 1 turn.|
|1||Precise Strike||47||Half damage.
+ 10 chance to hit.
|1||Mighty Smash||94||110% damage.
Enemy knock back.
|1||Battle Tactician||+ 5% melee critical hit chance per point.|
|1||Shout of Rage|| + 8 Battle rage per shout.
Enrage foes for one turn.
|1||Magic Missile||71||Magical damage.
+ Magical damage per Level Up. + Magical damage per point.
|1||Nocturnal Slumbers||71||Knock out enemy for 3 turns.|
|1||Innate Sorcery||+ Essence regeneration per point.|
+ Fire damage per Level Up. + Fire damage per point.
|1||Spiderwebs||102||Unable to move for 3 turns.
+ turn(s) per point. + range per point.
|1||Locksmith|| + 10% chance of picking locks.
+ improve chance per point.
|1||Traps Expert|| + 10% chance of disabling traps.
+ Improve chance per point.
|1||Master Chef||Food/Potion consumed replentishes hunger by 5%.
+ Improve per point.
|1||Cruel Words||47||Confuse enemy for 1 turn.
+ turn(s) per point.
|1||Defensive Specialist||+ 2 Melee, ranged and magic defence per point.|